beartrack-mobile/www/js/hammerjs/tests/unit/test_simultaneous_recogniti...

235 lines
6.9 KiB
JavaScript

var el,
hammer;
module('Simultaenous recognition', {
setup: function() {
el = utils.createHitArea()
},
teardown: function() {
hammer && hammer.destroy();
}
});
asyncTest('should pinch and pan simultaneously be recognized when enabled', function() {
expect(4);
var panCount = 0,
pinchCount = 0;
hammer = new Hammer.Manager(el, {
touchAction: 'none'
});
hammer.add(new Hammer.Pan({threshold: 5, pointers: 2}));
var pinch = new Hammer.Pinch({ threshold: 0, pointers: 2});
hammer.add(pinch);
pinch.recognizeWith(hammer.get('pan'));
hammer.on('panend', function() {
panCount++;
});
hammer.on('pinchend', function() {
pinchCount++;
});
var executeGesture = function(cb) {
var event, touches;
touches = [
{clientX: 0, clientY: 10, identifier: 0, target: el },
{clientX: 10, clientY: 10, identifier: 1, target: el }
];
event = document.createEvent('Event');
event.initEvent('touchstart', true, true);
event.touches = touches;
event.targetTouches = touches;
event.changedTouches = touches;
el.dispatchEvent(event);
setTimeout(function() {
touches = [
{clientX: 10, clientY: 20, identifier: 0, target: el },
{clientX: 20, clientY: 20, identifier: 1, target: el }
];
event = document.createEvent('Event');
event.initEvent('touchmove', true, true);
event.touches = touches;
event.targetTouches = touches;
event.changedTouches = touches;
el.dispatchEvent(event);
}, 100);
setTimeout(function() {
touches = [
{clientX: 20, clientY: 30, identifier: 0, target: el },
{clientX: 40, clientY: 30, identifier: 1, target: el }
];
event = document.createEvent('Event');
event.initEvent('touchmove', true, true);
event.touches = touches;
event.targetTouches = touches;
event.changedTouches = touches;
el.dispatchEvent(event);
event = document.createEvent('Event');
event.initEvent('touchend', true, true);
event.touches = touches;
event.targetTouches = touches;
event.changedTouches = touches;
el.dispatchEvent(event);
cb();
}, 200);
};
// 2 gesture will be recognized
executeGesture(function() {
equal(panCount, 1);
equal(pinchCount, 1);
pinch.dropRecognizeWith(hammer.get('pan'));
// only the pan gesture will be recognized
executeGesture(function() {
equal(panCount, 2);
equal(pinchCount, 1);
start();
});
});
});
test('the first gesture should block the following gestures (Tap & DoubleTap)', function() {
expect(4);
var tapCount = 0,
doubleTapCount = 0;
hammer = new Hammer.Manager(el, {
touchAction: 'none'
});
var tap = new Hammer.Tap();
var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});
hammer.add(tap);
hammer.add(doubleTap);
hammer.on('tap', function() {
tapCount++;
});
hammer.on('doubletap', function() {
doubleTapCount++;
});
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');
equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');
doubleTap.recognizeWith(hammer.get('tap'));
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(tapCount, 4);
equal(doubleTapCount, 1, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');
});
test('when disabled, the first gesture should not block gestures (Tap & DoubleTap )', function() {
expect(4);
var tapCount = 0,
doubleTapCount = 0;
hammer = new Hammer.Manager(el, {
touchAction: 'none'
});
var tap = new Hammer.Tap();
var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});
hammer.add(tap);
hammer.add(doubleTap);
hammer.on('tap', function() {
tapCount++;
});
hammer.on('doubletap', function() {
doubleTapCount++;
});
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');
equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');
hammer.get('tap').set({ enable: false });
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(tapCount, 2, 'tap gesture should not be recognized when the recognizer is disabled');
equal(doubleTapCount, 1, 'when the tap gesture is disabled, doubleTap can be recognized');
});
test('the first gesture should block the following gestures (DoubleTap & Tap)', function() {
expect(4);
var tapCount = 0,
doubleTapCount = 0;
hammer = new Hammer.Manager(el, {
touchAction: 'none'
});
var tap = new Hammer.Tap();
var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});
hammer.add(doubleTap);
hammer.add(tap);
hammer.on('tap', function() {
tapCount++;
});
hammer.on('doubletap', function() {
doubleTapCount++;
});
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(doubleTapCount, 1, 'double tap is recognized');
equal(tapCount, 1, 'tap is detected, the doubletap is only catched by the doubletap recognizer');
// doubletap and tap together
doubleTap.recognizeWith(hammer.get('tap'));
doubleTapCount = 0;
tapCount = 0;
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
utils.dispatchTouchEvent(el, 'start', 0, 10);
utils.dispatchTouchEvent(el, 'end', 0, 10);
equal(doubleTapCount, 1);
equal(tapCount, 2, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');
});